Last Update: | 14th March, 2017 |
Licence: | LGPLv3 |
Source: | github.com/sodaware/pangolin.mod |
Description
pangolin.mod is a work-in-progress game framework for BlitzMax.
Installation
Clone the repository into your BlitzMax mod directory.
cd /path/to/blitzmax/mod/
git clone https://github.com/sodaware/pangolin.mod.git
Alternatively, download the latest release and extract the contents of the archive to your blitzmax modules directory.
Included modules
The following modules are included as part of pangolin:
console : A quake style debug console.
contentdb : Create and manage reusable entity templates.
core : The game kernel and base services.
entities : Component/system based game entities.
events : Game event service.
game : Base game type and screen manager.
gfx : 2D graphics render queue.
particles : Flexible particle system.
profiler : Ultra-simple profiling functionality.
resources : Resource loader and manager.
sessions : Store and retrieve game session information.
tilemap : Tilemap that supports multiple layers, animated tiles and more.
tilemap_renderer : Render 2D tilemaps.