The majority of week one was spent coming up with ideas and building some of the backend for Mini Shinobi. This week I was able to focus more on designing and creating gameplay features.
Features added this week:
- Moving enemies
- Jumping on enemies to damage them
- Animated tiles
- Parallax scrolling
- Double-jumping
- Terrible sound effects
- Transparent water that slows the player down
Here are some animated screenshots showing the features added this week (click to play):



This week I'd like to finish:
- The full live/die/repeat game loop
- Health increase and restoration powerups
- Particle effects
- Title screen
- Switches and closed doors
- Basic area transitions
It's going to be a challenge to get everything done before the deadline, but I'm happy with how the game is progressing.
Visit the Mini Shinobi hub page for a more detailed view of the project's progress.
1 Comment
Looks great! Can't wait to play it :-)