About
Destroy the enemy submarines using your depth charges. You may only drop one charge at a time. At night, use sonar to find enemies. It gets better once you hit mission 3-1, I promise!
This is a port of Splodey Boats, my Ludum Dare #29 entry. The original was built in 48 hours using AS3 and the Flixel library.
# Controls
←
and→
to moveSPACE
to drop a depth chargeSPACE
to detonate a dropped chargeS
to emit a sonar pulse
# Credits and Thanks
- Phil Newton -- Code, graphics and sounds
- James Newton -- Music
Statistics
Source files | 88 |
---|---|
Lines of code | 3,989 |
Time worked | 20 hours 20 minutes |
Daily Activity
Screenshots
Milestones
Milestone 1 - Initial setup
done☑ Basic title screen
☑ Empty gameplay screen stub
☑ Full build setup
Milestone 2 - Basic gameplay
done☑ Controllable boat
☑ Depth charge dropping and exploding
☑ Moving submarines
☑ Destroyable submarines
Milestone 3 - Simple progression
done☑ Level intro screen
☑ Level ending screen
☑ Different level modifiers
Milestone 4 - Powerups
todo☐ Add dropping crate
☐ Add `Cluster Bomb` powerup
☐ Add `Mega Barrel` powerup
☐ Add `Smart Bomb` powerup
☐ Add `Homing Bomb` powerup
☐ Add `Missile Bomb` powerup
Milestone 5 - Full progression
todo☑ Add moving to next level
☑ Add day/night transitions
☐ Add game over screen with name entry
Milestone 6 - Sonar and skills
done☑ Add sonar ability
☑ Add missiles from enemy submarines
☑ Add player health
☑ Add fish
☑ Add mine dropper and working mines
Milestone 7 - High scores
todo☐ Add online scoreboard integration
Milestone 8 - Polish!
in-progress☑ Add sinking submarines
☑ Add proper explosion to player
☑ Add screen shake when enemy sub hits the ground
☑ Add splash particles
☑ Add bubbles from submarines and depth charges
☐ Add fireworks when stage is complete
Milestone 9 - Advanced controls
todo☐ Add gamepad support