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About
Mini Shinobi is a platform game. The aim is to explore the world and find the missing 4 artifacts (Earth, Wind, Fire and Water). Once these are recovered the door to the final level will open and the boss can be challenged.
It's not very good.
# Controls
Use the arrow keys move around. `S
` for jump. `D
`
for attack. Push `Up
` to go through black doorways. Holding
`Down
` when jumping will drop you down through bridges and
ledges.
# Credits and Thanks
This game would not have been possible without the generosity of people that submitted art to opengameart.org.
The following assets are used by this game:
- Animated Ninja by *DezrasDragons*
- Jellybot enemies by *GrafxKid*
- Seasonal Platformer Tiles by *GrafxKid*
- Items and elements by *GrafxKid*
- 6 user interface ding clicks by *qubodup*
- Platformer Jumping Sounds by *dklon*
- Industrial Parallax Background by *ansimuz*
The excellent music was created by *James Newton*.
Statistics
Source files | 101 |
---|---|
Lines of code | 6,121 |
Time worked | 71 hours 02 minutes |
Daily Activity
Screenshots
Milestones
Milestone 1 - Full movement and map exploration
done☑ Walk and run around (with animation)
☑ Jump (with animation)
☑ Collide with walls and floors
☑ Jump down from certain platforms (using down and jump)
☑ Simple tilemap that scrolls when the player moves
Milestone 2 - Enemies and things
done☑ Attack using a punch
☑ There must be at least one enemy type to fight
☑ Enemies should have a health bar show when they're damaged
☑ Nice explosion (or something) when enemies are defeated
☑ Crates that can be smashed
Milestone 3 - First powerup
done☑ Start with a single jump ability
☑ Collect a powerup (doesn't need to look fancy) that enables double jump
☑ Double jump once powerup is collected
Milestone 4 - More enemies and a full loop
done☑ Take damage from enemies
☑ Die
☑ A way to win
☑ Collect permanent health increases (in test placements)
☑ Collect health restoration powerups
☑ Fight a couple of enemy types. Some should take multiple hits.
Milestone 5 - Some polish
todo☑ Title screen
☑ Game over screen with results (time, enemies killed, score etc)
☑ Parallax scrolling background
☑ Animated tiles (waterfall)
☐ Ability to look up and down
☐ Crouch
☐ Display a message when powerups are collected
Milestone 6 - More powerups
todo☐ Sword
☐ Ninja vision
☐ Dark area that requires ninja vision
Milestone 7 - Bosses!
todo☐ Some kind of boss battle (locked room, can't exit until victory)
☐ Get the double jump powerup from a boss
Milestone 8 - Area transitions and basic puzzles
done☑ Multiple areas that can be jumped between (e.g. Metroid zones)
☑ Switches that need punching to do something
☑ Blocks that can be smashed to reveal tunnels
Milestone 9 - More powerups
done☑ The mighty shuriken
☑ Puzzles that use it (switches that need hitting)
Milestone 10 - Made it this far
todo☐ More bosses
☐ More enemies
☐ More powerups
☐ More areas
☐ More polish
☐ MORE GAME